Keywords

  • activity-centered design
  • affective presence
  • communication
  • context-aware computing
  • human computer interaction
  • information science
  • interaction design
  • interaction research
  • interactive media
  • social psychology
  • wireless and ubiquitous computing

Gay, Geraldine K

Kenneth J. Bissett '89 Senior Professorship in Communication
Dr. Geri Gay is the Kenneth J. Bissett Professor and Chair of Communication at Cornell University and a Stephen H. Weiss Presidential Fellow. She is also a member of the Faculty of Computer and Information Science and the director of the Human Computer Interaction Lab at Cornell University. She is co-directing the Institute of Social Sciences theme project on social networks and networking. Her research focuses on social and technical issues in the design of interactive communication technologies. Specifically, she is interested in social navigation, affective computing, social networking, mobile computing, and design theory. She receives funding from the National Science Foundation (NSF), NASA, and Microsoft.

research

research and scholarship focus

Geri Gay`s research focuses on social and technical issues in the design of interactive communication technologies. Specifically, she is interested in social navigation, affective computing, social networking, mobile computing, and design theory. She receives funding from the National Science Foundation (NSF), NASA, and Microsoft.

research areas

submitted impact statement

affiliations

head of

faculty appointment in

administrative appointment

member of graduate field

other Cornell affiliations

background

featured in

publications

selected publications (listing in progress)

  • Granka, L., Hembrooke, H., and Gay, G. (2006). Location location location: Viewing patterns on WWW pages. ETRA 2006, 43.
  • Hembrooke, H., Feusner, M., and Gay, G. (2006). Averaging scan patterns and what they can tell us. ETRA 2006, 41.
  • Lorigo, L., Pan, B., Hembrooke, H., Joachims, T., Granka, L., and Gay, G. (2006). The influence of task and gender on search and evaluation behovior using Google. Information Processing and Management, 42(4), 1123-1131.
  • Pan, B., Gay, G., Saylor, J., and Hembrooke, H. (2006). One digital library, two undergraduate classes, and four learning modules: Uses of a digital library in classrooms. Journal of the American Society for Information Science and Technology, 57(10), 1315-1325.
  • Thom-Santelli, J., Boehner, K., Gay, G., and Hembrooke, H. (2006).  Beyond Just the Facts: Transforming the Museum Learning Experience.  Work In Progress Abstract. Proceedings of CHI 2006.  Montreal, Canada. ACM Press.
  • Yuan, Y. C., & Gay, G. (2006). Homophily of network ties, and bonding and bridging social capital in distributed teams. Journal of Computer-Mediated Communication, 11(4), article 9. http://jcmc.indiana.edu/vol11/issue4/yuan.html.
  • Yuan, Y., Gay, G., and Hembrooke, H. (2006). Focused Activities and the Development of Social Capital in a Distributed Learning Community.  Information Society, 22(1), 25-39.
  • Boehner, K., Sengers, P., Medinskiy, Y., & Gay, G. (2005). Opening the frame of the art museum: technology between art and tool.  Digital Arts and Culture.
  • Boehner, K., Sengers, P., Medynskiy, Y. and Gay, G. (2005). Opening the Frame of the Art Museum: Technology as Art and Tool.  Proceedings of Digital Arts and Culture Conference.  Copenhagen, Denmark, December 1-3, 123-132.
  • Boehner, K., Gay, G., and Hembrooke, H. (2005). Designing for a Sense of Place: Imprints of Presence. For the Creating a Sense of Presence in Hybrid Spaces Panel at the 11th International Conference on Human Computer Interaction, July 22-27, Las Vegas NV, USA.
  • Boehner, K., Thom-Santelli, J., Zoss, A., Gay, G., Hall, J., and Barrett, T. (2005).  Imprints in the Museum: Social Navigation for Participatory Expression.  Extended Abstract ICA 2005. New York City, NY. ACM Press.
  • Boehner, K., Sengers, P., & Gay, G. (2005). Affective presence in museums: Ambient systems for creative expression. Journal of Digital Creativity, 16(2), 79-89.
  • Boehner, K., Gay, G., & Larkin, C. (2005). Drawing evaluation into design for mobile computing: A case study of the Renwick Gallery's handheld education project. Journal of Digital Libraries, Special Issue, 5(3), 219-230.
  • Hembrooke, H., Granka, L., Gay, G., & Liddy, E. (2005). The Effects of Expertise and Feedback on Search Term Selection and Subsequent Learning. Journal of the American Society for Information Science and Technology, 56(8), 861-872.
  • Joachims, T., Granka, L., Pan, B., Hembrooke, H., and Gay, G. (2005). Accurately interpreting clickthrough data as implicit feedback. Proceedings of the Conference on Research and Development in Information Retrieval, SIGIR 2005, 154-161.
  • Lorigo, L., Pan, B., Hembrooke, H., Joachims, T., Granka, L., and Gay, G. (2005). The Influence of Task and Gender on Search and Evaluation Behavior Using Google. Information Processing and Management (IPM).
  • Lorigo, L., Cardie, C., Gay, G., and Sengers, P. (2005). Graduate STudy in Information Science at Cornell University. In CHI '05 Workshop in Human Factors in Computing Systems, Portland, OR, USA, April 2-7, 2005. ACM Press.
  • Thom-Sentelli, J., Toma, C., Boehner, K., & Gay, G. (2005). Beyond just the facts: Museum detective guides. Conference proceedings, Limerick, Ireland 2005.
  • Walther, J.B., Gay, G., and Hancock, J.T. (2005). How do communciation and technology researchers study the Internet? Journal of Communication, 55, 632-657.
  • Book:
  • Gay, G., and Hembrooke, H. (2004). Activity-Centered Design: An ecological approach to designing smart tools and usable systems. Cambridge, MA: MIT Press.

speaker at Cornell event

Keywords: activity-centered design, affective presence, communication, context-aware computing, human computer interaction, information science, interaction design, interaction research, interactive media, social psychology, wireless and ubiquitous computing